ThankyouĬan't really help you with the DO part of your post but one nifty spell you can cast is Time 3 that allows you to either slow down your opponents (halving their number of actions per turn, as in one action every other turn) or speeding yourself up, giving you the ability to do more actions per turn with full dicepool (kinda like Celerity in VtM). I have some experience leftover so I can go into other spheres if needed. We are planning a raid on a void engineerr zone soon so I was wondering if you guys gave something fun I Can do. Please help thanks.Īlso does anyone have some creative rotes I can do With my spheres. Can I learn it myself? He is willing to start me off with the default 2 in DO if I can explain all of it to him. He accepts the teachings but he doesn't agree withave all of it because of the lack certain things a person living in 21st Century would value. How do I train in Do? Does it require a master because if so it would duck because my mage ran away from his parents who are his masters. I've read the akashic book and other related books but my grasp on the mechanics is still fuzzy. My Gm needs me to explain the mechanics before he can let me use it. 3 in dexterity 2 in strength 3 in stamina, 3 alert 3 dodge 5 brawl 5 melee, 4 intelligence 3 academics 3 wits 3 perception 2 linguistica 2 computers 2 science 1 technology. My character has 4 in mind and 4 in time.
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